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ProX Golf Simulation Software

Currently in development

ProX 2 will be using the latest OpenGL GLSL shader rendering techniques to produce stunning graphics.

ProX 2 - featuring 3D trees, vastly improved terrain rendering and ball physics

will be available next year as free upgrade to the standard ProX software

The new GSA Golf ProX II golf simulator game software with stunning graphics is currently under development.

The new ProX-ll will be using the GSA Golf OpenGL GLSL in-house developed game engine

with high polygon terrain models and a new physics engine.

 

Go here for : ProX golf course designing general info

Go here for : ProX Golf Course designing and modeling tutorials

Go here for : Auto Course generation

Go here for : ProX Golf Course designing and modeling with 3DStudio Max

Click above for "Speed Trees" 3D tree and plant rendering

 

The water ripple effect is one of the more complex new features coming to ProX 2 in the coming months requiring lighting, refraction and reflection calculations and bump map animation.

ProX II will feature a new clearer and more defined surface rendering technique

While ProX I used a single very large surface image that was stretched across the complete scene to render the ground surfaces which made transitions from one surface type to the other look quite fuzzy,

ProX II will be using individual texture image with very defined smooth cutouts for each surface type.

Other advantages to this method include very fast course load times and far less memory usage

ProX Graphics


Large Landscape Rendering

You can see and even travel to all the adjacent holes from the current hole. 

The new ProX high speed large landscape renderer not only renders the terrain of the adjacent holes but all objects (trees etc) of all the course holes as well.

In the standard version of the software there is just blank space next to the hole.


Cross Screen Animations

In ProX, birds and other flying objects fly across the sky.


Course generation

The above shown hole contains over 1000 trees and plants and was generated in 15 seconds

With the ProX Auto Course Generator you can create full 3d graphic golf course models from a simple course hole overview layout at the touch of a button!

The Create Course Hole procedure creates all surface textures, basic terrain including water ponds and bunkers,

light maps and tree shades, water reflection models, 2d overviews and plants all trees, plants, tees, flag etc.

 

see AutoCourseGeneration for more details


ProX Features

 

Trajectory trace

Fly-with-ball feature allows you to fly with the ball and along the ball's trajectory in real-time. 

After your shot and you want to move to where the ball lies for the next shot, the GSA Golf virtual 3D graphics camera will fly you along the ball's trajectory to get you there. As opposed to other systems where you have to wait for the new view to be calculated, the GSA Golf system is so fast it seems instantaneous.

Distance and speed ball is traveling

during flight is shown in real time on screen together with launch data (optional).

Design your own golf courses

The GSA Golf 3D graphics system allows you to integrate your own designed golf courses using a standard graphics tool (e.g. MS Paintbrush pro, Adobe Photoshop Elements, Micrografix Picture Publisher etc). The GSA Golf auto course generator creates all surface texture maps, topographic height maps, light and shading maps, surface recognition, sky domes and object maps from a single layout image.  The level of detail and realism is only limited by your artistic abilities, imagination and time.

Interactive Tree Planting and Object Scaling.

The GSA Golf auto course generator plants all trees and objects but you can also plant new and move/remove existing trees (or any other objects) directly on the course at any time. 

Ball image starts at the ball impact point on the screen in real time.

When you hit the golf ball into the screen, the screen will absorb it's energy and it will fall to the floor. It's image, however,  will continue on from the point of impact on the projection screen in a continuous smooth flow. And it is this aspect of the software - together with the field-of-view and perspective giving you the impression you are standing on the course - that makes the simulator so life-like and differentiates it from normal PC golf game software. You can aim at any target on the screen and if you hit an obstacle ( ie a tree branch) the ball will bounce off accordingly.

 

"Trace mode" allows you to see the complete trajectory

Up to 36 multiple trajectory traces can be shown for comparison

With Multiple Traces on during game play all trajectories are visible from tee off to putting in the hole.

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 Nearest Pin and Longest Drive contests

In addition to normal game play, Nearest Pin and Longest Drive contests can run in parallel.

Detailed ground surface texture

Sky/Cloud motion

Large Landscape Rendering

You can see and even travel to all the adjacent holes from the current hole.  The new ProX high speed large landscape renderer not only renders the terrain of the adjacent holes but all objects (trees etc) of all the course holes as well.

 

When putting,  the camera will smoothly zoom-in to the ball while rolling from the original camera angle at launch position.